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So realistic dribbling gotcha
#1
Currently if it's still awful and seems the exact same and plays the exact same on next gen I'll for sure be pissed and be carried out with 2k but as if I know that is my opinion things.Sorry for punctuation BTW telephone is actual laggy.Dribbling was kinda cruced the way you do motions doesn't transition or correlate well.

I actually liked the dribbling more, sounded like it had been harder to junk 1 move together a bundle and simpler to chain different moves more easily, I believe as we get more accustomed to the dribbling it might be a whole lot better than 2k20. Even if it is miles better than 20 we're still a road trip from any other 2k.

The dribbling just feels as though it's a low skill gap, and all the greater skilled motions (18 half twist, walkback combos, etc) all look clunky and embarrassing. Like in 19 or 17 that the maximum skill moves , and it felt like you had full control over your player.

You can't have a substantial skill gap with sizeups a movie of the stick the match is going to do to you. Its fun because it's easy to use and simple to chain. Realistic dribbling is how it must go for a true ability limit to come. The same as in real life the game needs to have the ability to separate the Kyrie's from the Pat Bevs in relation to dribbling which it has to do other than simply locking out animations for non ball control and just making high ball control just have quicker dribbling.

A game with sizeups that automatically place the speed of a move will be a lot simpler to use as opposed to a sport where you're needed to create your own pace and use that for your advantage. The game should divide the Kyries in the Klay Thompsons in terms of dribbling and 2k20 is a step in the right direction in regards to making players set their own pace with their moves.

if you are interested, you can browse them in detail. URL:  www.mmoexp.com/Nba-2k21/Mt.html
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